


In the game, you have the ability for players to submit things and share them with everybody.Īnd my hope is that that becomes the model for a lot of good PC games - that you’ll have this portal where you can go and share things. And you kind of saw something like this with Spore as well. It’s something that really separates it - especially so - from console gaming. JS: I think modding is a big deal within PC gaming in general.

So, we figure, “OK, if we can actually put something in the game that lets people get to stuff, it’s just going to make modding even bigger.”īitmob: How to you think the browser will change the way people think about mods for PC games? In spite of that, modding has been really popular - a lot of people really enjoy it. It was an idea that I had early on in development.īecause at the moment with Civ 4 and any of the previous Civilization games, you have to go to Google, search for “Civ mods,” and figure it out yourself. Jon Shafer: The main thing we wanted to do was just bring modding to more people because - obviously - modding is something that’s a really big deal within the Civilization community. I sat down with Lead Designer Jon Shafer to ask him some questions about the feature and other exciting aspects of Civ 5 modding, such as the world builder and the tinkering possible with the gameplay development tools. Hit the jump for a little of what you can expect this September when the game releases exclusively for PC.īitmob: What was the inspiration for including an in-game mod browser for Civ 5? Firaxis hopes that the browser will ease new players into the wild world of modding by streamlining much of the process. Did you remember to back up first? Looks like you'll need to reinstall the game!ĭespite this, modding is infectious: I've dabbled in a little myself - from Doom and X-Com to Fallout 3 and Civilization 4 - which is why my ears perked up when I first heard about Civilization 5's in-game mod browser, a new function that allows players to search, share, install, and manage user-created content without exiting the program. You'll need to swap out files, run unsigned executables, and hope nothing breaks. Installing mods is even more daunting to the uninitiated.
